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Old Dec 25, 2006, 05:05 PM // 17:05   #1
Lion's Arch Merchant
 
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Default Time to clean up the arenas.

Well, I sat down this morning to play a couple games of snowball fights before the family woke up for Christmas, and I didn't have fun at all. I can't believe Guild Wars started my Christmas day in a bad mood. Almost every match I played there was 1 person who left within the first minute, which completely ruins the balance and wastes 5+ minutes of everyone's time. Why does getting a win for the stupid Skillz title mean that much to people? Before this nonsense people were AFKing for booze. I would rather they didn't introduce the Skillz title at all, and give no rewards at all to the winner or loser except for Balthazar faction. That way the only people playing would be those that want to have fun.

Then I start reading stories about people farming the Commander title by rolling dice. I guess that's yet another title I'll have no pride in earning and showing off (like Lightbringer) because people cheesed and exploited it.

And of course people are still AFK farming Fort Aspenwood and other Factions arenas.

Even Blizzard was faster to fix AFK farming and leavers in WoW's Battlegrounds faster than Anet... for shame... for shame. The clock is still ticking. How can such huge game-breaking exploits and design flaws not be fixed in a timely manner?
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Old Dec 25, 2006, 05:11 PM // 17:11   #2
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You're getting off wrong premise here.

The pride you have in wearing a title doesn't come from title's worth - but from your own sense of acomplishment.

Neither of these are game-breaking flaws, especially not in snowball arena. If someone on your team leaves, follow them. You'll be in next match. You're not even remotely obliged to fight to the end.

But if you want to show your title for wrong reasons, then you'll always be disapointed. Use LB title for what it is, damage increase. Use gamer title to show that you've spent time in holiday arenas. Use treasure/skill titles for better salvage chances.

But never expect anyone to pat you on the back for any title. It's the wrong game for that. Grind simply doesn't matter in GW, or if it does, it's only to the wrong people.
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Old Dec 25, 2006, 05:17 PM // 17:17   #3
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I would say increase the path one has to take to go to the Dwayna vs Grenth outpost area.

Currently, if a player leaves around 30 seconds before the match ends, he will waste the same amount or even more time getting to any Wintersday Priest in one of the decorated towns, and talking to him, loading the areas you will pass by to finnaly reach the PvP Arena. Add the 10 second delay while traveling to Dwayna vs Grenth, and it will be nice.

There is no flaw in rewarding players for their effort. There's always going to be those that take the reward too seriously. Do you remember the emptyness when there wasn't even Balthazar Faction to be rewarded for doing Random Arenas? I felt I wasn't progressing by playing that, with Faction and a title for doing it, I really feel motivated.

Either increase the time it takes to get in the PvP mission or punish people that leave in the middle of a game (which I think would be unfair).
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Old Dec 25, 2006, 05:22 PM // 17:22   #4
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Almost half the matches I played this morning someone on my team left within the first minute. So you want me to follow them and leave too? How is that not game-breaking? The game is the ~5 minute round, which should be a fair round of 4 vs. 4. Anything that interupts or breaks that is game-breaking.

What you're describing isn't fun. It's adapting because Anet won't fix the game.
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Old Dec 25, 2006, 05:44 PM // 17:44   #5
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It should be easy for anet to find out who leaves the Fight on purpose. So why aren't they creating a punishment system for those that leave??? This question may or may not have been answered in the past, but to me it seems that now that they have reconnects. Iding players who purposely leave a fight should be easy to find now. Don't you think?
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Old Dec 25, 2006, 05:49 PM // 17:49   #6
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A punishment? Because this IS A GAME. And people have every right to leave if they want to. I'm not saying thats a good thing...but common dude. Let people have the freedom of choice.
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Old Dec 25, 2006, 05:53 PM // 17:53   #7
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Well, I recently went to RA to play a little bit for fun, and to accumulate some faction. Ok, my first five matches at LEAST one person on my team left, and not only that but I found out something else. 2 of these 5 matches I had the same player leave, and I will not mention the players name, even though I really want to.

Me: Dude, why did you just leave wtf?
Him: I am teh bestest, i iz not playn wit u nubs. (yes, he did say it like this I am not kidding lol)
Me: Dude, you suck ass you bitch (Ya, I was angry which doesn't justify this reaction but still his reaction infuriated me.)
Him: U iz teh nubbest losr evar, stfu nooob.

He ignored me after that, but apparently he does that all day to piss people off. The community can't be changed, there are people like this, and I don't really care. I just want the system to somehow be changed to even out the teams if one has less players than another. This game has so much balance anyway, I don't know why Anet won't just complete their balancing job all over the game instead of just sections.
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Old Dec 25, 2006, 05:54 PM // 17:54   #8
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Tough luck. I haven't had issues in the Snowball Arena. None. Maybe it was your fault..
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Old Dec 25, 2006, 06:08 PM // 18:08   #9
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Etrik, I haven't had this problem in the snowball arena on such a scale until this morning. Maybe it was the time of day. Maybe it was the day I chose to play. Maybe the only people left playing it at this point are people farming points for the Skillz title, and don't give a damn about having fun. I don't think it was my fault. I'm not the greatest in the snowball arena, but I think I'm above average. I've been on a team with a win streak of 15, which would've continued, but I had to leave. I'll try again before Wintersday is over to see if it really was just bad luck.
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Old Dec 25, 2006, 06:23 PM // 18:23   #10
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The simple reason as to why people exploit and talk trash is because they can. Maybe there's just too much crap to handle from the players for the devs to fix it all.
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Old Dec 25, 2006, 07:28 PM // 19:28   #11
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Ya I would love to see a system in place that punishes people for bailing out on a team, its realy doable now with the reconnect feature in place. If the person leaves they should lose points, faction points, title points something, people should not be encouraged to leave to get a title, it sends out the wrong message, let them punish people with -faction points, and or -titles points. Problem solved, and now with reconnect no excuses.
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Old Dec 25, 2006, 08:19 PM // 20:19   #12
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I still have to default back to a game I read about in Computer Gaming World about a feature a particular game set in Roman-Era Britain uses.

If you are a "leaver" there (the article did not explicitly define what "leaving the game" entails, though the impression was someone who untimely leaves to avoid consequences) when you next log in, you will be shown a screen of your character cruicified for seven days, during which you are temp banned.

A good portion of the review of the game was devoted to this specific feature, saying it is a growing issue within the MMORPG environement. It was shown in the light of being a "good thing" to the community.

Imagine rage-quitting and logging in only to find yourself in a Zaishen jail or what not for X amount of days. Of course gamers could still yank their phone/cable cords out to similuate a disconnect, but it removes the easier methods and adds a bit more work to those who religiously rage-quit.
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Old Dec 25, 2006, 08:26 PM // 20:26   #13
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The thing is that most players have no clue how to succeed in a relic run game type, which makes trying to win rather frustrating. If I join a team that has 3 people doing nothing but throwing snowballs at the other team, rather than helping cap, body block or protect the runner, I will leave because it's not fun waiting out a match you're obviously going to lose.

Sorry if that annoys you, but I'm not going to stick around if I'm not having fun just to appease some sensitive types.

Last edited by B Ephekt; Dec 25, 2006 at 08:29 PM // 20:29..
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Old Dec 25, 2006, 09:25 PM // 21:25   #14
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Quote:
Originally Posted by Does-it-Matter
If you are a "leaver" there (the article did not explicitly define what "leaving the game" entails, though the impression was someone who untimely leaves to avoid consequences) when you next log in, you will be shown a screen of your character cruicified for seven days, during which you are temp banned.
LOL I wouldn't take it that far, but a short 10-15 minute ban from the arenas would seem about right. 99% of people who leave on a regular basis do so to save time and get in better groups cause they can't handle a close match or a loss. Punishing them by wasting their time instead of allowing them to waste everyone else's seems about right.

Quote:
Originally Posted by B Ephekt
The thing is that most players have no clue how to succeed in a relic run game...

Sorry if that annoys you, but I'm not going to stick around if I'm not having fun just to appease some sensitive types.
Isn't the same equally true for your opponents? Why not stick it out? I've been in plenty of matches where we're 2 relics down and we come back to win.

It doesn't annoy me. It's just a waste of time. Even if I'm on the winning side I feel like I've wasted my time if it's 3 vs. 4. If you have no problem disrespecting other players by wasting their time I won't argue with you though.
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Old Dec 25, 2006, 09:52 PM // 21:52   #15
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A larger issue are the people who just simply afk it up in the arenas. I know many people that realize that they are effectivly short handed will leave automatically. Unfortunatly, those people being afk are also running scripts to re-enter, so you see the same name over and over and over again, untill you manage to enter at a different time than the afk person. The only way to accomplish that, is to leave the match before it is finished.

Try spending a 20-30 minutes being forced to leave, in order to avoid being paired up with one of at least 5 different names that you come to recognize over time because they are afk and think to yourself how much fun you are having in that timeframe. Seriosly, the OP is critisizing the wrong people here.
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Old Dec 25, 2006, 10:50 PM // 22:50   #16
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People AFKing booze is one thing, an "exploit" of the game. This is another storey all together. They arn't doing anything "wrong" except making you angry. Don't play if your going to get angered by this. Maybe take into consideration why they leave. Change this aspect of the game so everyone can have more "fun".

Personally my top 4 reasons for leaving a SBA game are: Afkers, Leavers, Slow loading, and ofcorse the ever popular everyone else sucks so im going to ragequit. Unless Anet decided to come up with a patch for those issues i ofcorse reserve the right to hix "X"
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Old Dec 25, 2006, 10:54 PM // 22:54   #17
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Quote:
Originally Posted by Kalki
Punishing them by wasting their time instead of allowing them to waste everyone else's seems about right.
Its better to move on and hope to find a group with a sence of priority then a group that just trys to snowball the whole other team to death.
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Old Dec 25, 2006, 11:15 PM // 23:15   #18
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Quote:
Originally Posted by antheus
Neither of these are game-breaking flaws
Havent you been to Fort Aspenwood a single time for over half a year? That's one of the most interesting arenas when it comes to design, and on the edge of extinction and playability because of leechers. Many, many players including me have become too frustrated to bother with it. Why does that arena exist? So ANet can say "we introduced some PvP modes in the chapter, let's call it a PvP-focused chapter... who cares if these modes are unplayable, marketing ftw".
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Old Dec 26, 2006, 12:14 AM // 00:14   #19
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I don't understand how I am wasting anyone's time if I quit out on a team with zero chance to win 30 seconds into the match. The clearly dominant team will win a bit more quickly, getting them their points faster and more quickly moving them to a match that might be against a team with some potential. My own teammates lose nothing because they were going to lose anyway. I am saving myself a lot of time by not wasting 4 minutes watching my teammates act retarded.

Maybe I have a misplaced sense of fun, but I do not have any fun losing blowout matches because my teammates are a bunch of baboons. Having to constantly re-enter the arena trying to find a group of people who know how to play Guild Wars, so that I can have fun, is the most frustrating thing about random formats.

If you don't want me quitting out on your groups, suck less.

Peace,
-CxE
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Old Dec 26, 2006, 12:36 AM // 00:36   #20
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Quote:
Originally Posted by Ensign
I don't understand how I am wasting anyone's time if I quit out on a team with zero chance to win 30 seconds into the match. The clearly dominant team will win a bit more quickly, getting them their points faster and more quickly moving them to a match that might be against a team with some potential. My own teammates lose nothing because they were going to lose anyway. I am saving myself a lot of time by not wasting 4 minutes watching my teammates act retarded.
Maybe I have a misplaced sense of fun, but I do not have any fun losing blowout matches because my teammates are a bunch of baboons. Having to constantly re-enter the arena trying to find a group of people who know how to play Guild Wars, so that I can have fun, is the most frustrating thing about random formats.
If you don't want me quitting out on your groups, suck less.

Peace,
-CxE
maybe you should consider a different arena then? maybe something that isnt RANDOM? or is that concept lost on you?
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